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Heavenly Blademaster

{5}{W}

Creature — Angel

CMMCommander Masters#461rare
Finishes
Etched
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 154
Illustrator
Zack Stella
Found in
Commander Masters Collector Booster Pack
Printings5EDHREC rank#11,176
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
3/6
FlyingDouble strike
Plays as:
AnthemAura PayoffEquipment DiscountEquipment PayoffCombat Win
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Etched+0.4%
$2.67
lowTCGplayer
Cheapest playable copy$0.38· across 5 printings· view the cheapest printing ›

Rulings

3 · latest Jul 13, 2018
  • WotCJul 13, 2018

    Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Heavenly Blademaster leaves the battlefield during that turn or if an Aura or Equipment is removed from it.

  • WotCJul 13, 2018

    You can’t try to attach an Aura or Equipment to Heavenly Blademaster if that Aura or Equipment can’t legally be attached to it.

  • WotCJul 13, 2018

    You don’t move any Auras or Equipment until Heavenly Blademaster’s triggered ability is resolving. If Heavenly Blademaster is no longer on the battlefield, the Auras and Equipment you intended to attach to it remain as they were.