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Heavenly Blademaster

Commander Masters (CMM)

{5}{W}

Creature — Angel

Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
Plays as
AnthemAura PayoffEquipment DiscountEquipment PayoffCombat Win
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

4 printings · from $0.38

Commander Masters
2023#28In products
Commander Masters
2023#461In products
Commander 2018
2018#3CheapestIn products

Rulings

3 · latest Jul 13, 2018
  • WotCJul 13, 2018

    Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Heavenly Blademaster leaves the battlefield during that turn or if an Aura or Equipment is removed from it.

  • WotCJul 13, 2018

    You can’t try to attach an Aura or Equipment to Heavenly Blademaster if that Aura or Equipment can’t legally be attached to it.

  • WotCJul 13, 2018

    You don’t move any Auras or Equipment until Heavenly Blademaster’s triggered ability is resolving. If Heavenly Blademaster is no longer on the battlefield, the Auras and Equipment you intended to attach to it remain as they were.