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Untimely Malfunction

{1}{R}

Instant

Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
Plays as:
RedirectModal SpellArtifact RemovalSpot Removal
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal

EDHREC #266Played in 10% of cEDH decks with red

Printings
2
Price
$8.63

Versions

2 printings · from $8.63

In products
The List
2026#DSK-161
No price yet

Rulings

3 · latest Sep 20, 2024
  • WotCSep 20, 2024

    If a spell or ability targets multiple things, you can't target it with Untimely Malfunction's second mode, even if all but one of those targets have become illegal.

  • WotCSep 20, 2024

    The effect of Untimely Malfunction's last mode won't cause creatures that are already blocking to stop blocking.

  • WotCSep 20, 2024

    You don't choose the new target for the spell or ability targeted with Untimely Malfunction's second mode until Untimely Malfunction resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets to choose from, the target isn't changed. It doesn't matter if the original target has somehow become illegal itself.