Prison Realm
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1.Plays as:
ScryETB TriggerExile RemovalPlaneswalker RemovalSpot Removal
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
- Printings
- 1
- Price
- $0.13
Versions
1 printing · from $0.13
In productsRulings
4 · latest May 3, 2019
- WotCMay 3, 2019
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
- WotCMay 3, 2019
If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.
- WotCMay 3, 2019
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
- WotCMay 3, 2019
You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.
