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Overrun

{2}{G}{G}{G}

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Plays as:
Combat Win
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal

EDHREC #1,709Played in Under 1% of cEDH decks with green

Printings
22
Price range
$0.19tolowest listing$1.19

Versions

22 printings · from $0.19

In products

Rulings

1 · latest Oct 1, 2009
  • WotCOct 1, 2009

    Overrun affects only creatures you control at the time it resolves. It won't affect creatures that come under your control later in the turn.