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Impact Resonance

Commander Anthology Volume II (CM2)

{1}{R}

Instant

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
Plays as
Damage Win
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

2 printings · from $0.74

Commander Anthology Volume II
2018#107CheapestIn products
Commander 2014
2014#36In products

Rulings

3 · latest Nov 7, 2014
  • WotCNov 7, 2014

    If Impact Resonance has multiple targets, and some, but not all, of them become illegal before Impact Resonance resolves, Impact Resonance will still deal damage to the remaining legal targets according to the original damage division.

  • WotCNov 7, 2014

    Impact Resonance looks at the entire turn to see the greatest amount of damage dealt from a single source to a single permanent or player. For example, if the only damage dealt during the turn was Earthquake, which dealt 5 damage to each of four creatures and two players, then X is 5.

  • WotCNov 7, 2014

    You determine the value for X and announce how damage will be divided as you cast Impact Resonance. Each chosen target must receive at least 1 damage. Once the value of X is determined, it won’t change, even if a source deals a greater amount of damage before Impact Resonance resolves. (Most of the time, the value of X in an effect would be determined only as the spell resolves. However, the rules state that if damage needs to be “divided,” that information is checked as the spell is put on the stack.)