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Impact Resonance

cm2Commander Anthology Volume II#107rare
{1}{R}
Market price · TCGplayer
updated 2026-06-22
Nonfoil$0.81
Low $0.46Mid $0.91Buylist
All finishes · 30d
updated 1h ago
Nonfoil$0.81 0.0%

All Printings

2 printings across 2 sets
Printings
2 total
Commander 2014#36
2014 · Jesper Ejsing
$1.02
Commander Anthology Volume II#107
2018 · Jesper Ejsing
$0.81
Card details
Artist
Jesper Ejsing
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Instant

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

Abilities
SpellImpact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
Plays as
Damage Win
Flavor & art
Illustrated by
Jesper Ejsing
Rulings
  • WotCNov 7, 2014

    If Impact Resonance has multiple targets, and some, but not all, of them become illegal before Impact Resonance resolves, Impact Resonance will still deal damage to the remaining legal targets according to the original damage division.

  • WotCNov 7, 2014

    Impact Resonance looks at the entire turn to see the greatest amount of damage dealt from a single source to a single permanent or player. For example, if the only damage dealt during the turn was Earthquake, which dealt 5 damage to each of four creatures and two players, then X is 5.

  • WotCNov 7, 2014

    You determine the value for X and announce how damage will be divided as you cast Impact Resonance. Each chosen target must receive at least 1 damage. Once the value of X is determined, it won’t change, even if a source deals a greater amount of damage before Impact Resonance resolves. (Most of the time, the value of X in an effect would be determined only as the spell resolves. However, the rules state that if damage needs to be “divided,” that information is checked as the spell is put on the stack.)