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High Ground

Tenth Edition (10E)

{W}

Enchantment

Each creature you control can block an additional creature each combat.
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

3 printings · from $0.25

The List
2023#10E-20In products
Tenth Edition
2007#20In products
Exodus
1998#7CheapestIn products

Rulings

2 · latest Jul 15, 2007
  • WotCJul 15, 2007

    High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.

  • WotCJul 15, 2007

    High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.