Start free
Back to Tenth Edition

High Ground

{W}

Enchantment

10ETenth Edition#20uncommon

In war, as in society, position is everything.

Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 2823
Illustrator
rk post
Found in
Tenth Edition MTGO Redemption · Tenth Edition MTGO Redemption Foil · Tenth Edition Booster Pack
Printings3EDHREC rank#14,729
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Each creature you control can block an additional creature each combat.
Market · per finishspark updated 32m ago · prices as of 2026-08-30
Nonfoil-9.7%
$0.28
$0.14 low$0.12 gapTCGplayer
Foil+5.7%
$5.40
$1.99 low-$2.01 gapTCGplayer
Cheapest playable copy$0.25· across 3 printings· view the cheapest printing ›

Rulings

2 · latest Jul 15, 2007
  • WotCJul 15, 2007

    High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.

  • WotCJul 15, 2007

    High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.