In your collection
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| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Total |
LangENPaid— avg
High Ground
exoExodus#7uncommon
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.24
Low $0.11Mid $0.35Buylist —
All finishes · 30d
updated 24h ago
Nonfoil$0.24▲ 0.0%
All Printings
3 printings across 3 sets
Printings
3 total

Tenth Edition#20
2007 · rk post
$0.31$5.30

The List#10E-20
2023 · rk post
$0.26

Exodus#7
1998 · rk post
$0.24
Card details
- Artist
- rk post
- Frame
- 1997
- Language
- EN
- Border
- black
- Security stamp
- —
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text
Enchantment
Each creature you control can block an additional creature each combat.
Abilities
StaticEach creature you control can block an additional creature each combat.
Flavor & art
“In war, as in society, position is everything.”
Illustrated by
rk post
Rulings
- WotCJul 15, 2007
High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.
- WotCJul 15, 2007
High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.