High Ground
Enchantment
EXOExodus#7uncommon
In war, as in society, position is everything.
- Finishes
- Nonfoil
- Border
- black
- Frame
- 1997
- Pull rate
- ~1 in 15
- Illustrator
- rk post
- Found in
- Exodus Booster Pack
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Each creature you control can block an additional creature each combat.
Market · per finishspark updated 35m ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$0.25
+4.2%
Since Feb 2024:H $0.26L $0.19$0.11
$0.05
$0.06+55% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.25· across 3 printings· you're viewing it
Rulings
2 · latest Jul 15, 2007
- WotCJul 15, 2007
High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.
- WotCJul 15, 2007
High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.