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High Ground

{W}

Enchantment

PLSTThe List#10E-20uncommon

In war, as in society, position is everything.

Finishes
Nonfoil
Border
black
Frame
2003
Illustrator
rk post
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Each creature you control can block an additional creature each combat.
Market · per finishtrend updated 10h ago · prices as of Oct 15, 2026
$0.01 low$0.00 gap
Cheapest playable copy$0.24· across 3 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.31+6.9%30D
30D range$0.29to$0.31Since Feb 2024:H $0.33L $0.08

Other printings

3 totalCompare all printings
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Found in

6 productsRounded odds
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    Nonfoil under 1%
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  • Commander Masters Set Booster Pack

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  • March of the Machine Set Booster Pack

    Booster Pack · $9.32

    Nonfoil under 1%

Rulings

2 · latest Jul 15, 2007
  • WotCJul 15, 2007

    High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.

  • WotCJul 15, 2007

    High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.