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Fell the Mighty

{4}{W}

Sorcery

Destroy all creatures with power greater than target creature's power.
Plays as:
Board Wipe
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #1,493Played in Under 1% of cEDH decks with white

Printings
12
Price range
$0.29to$2.06

Versions

12 printings · from $0.29

In products

Rulings

3 · latest Nov 7, 2014
  • WotCNov 7, 2014

    Fell the Mighty won't destroy the target creature.

  • WotCNov 7, 2014

    If the target creature is an illegal target when Fell the Mighty tries to resolve, Fell the Mighty won't resolve and none of its effects will happen. No creatures will be destroyed.

  • WotCNov 7, 2014

    Use the power of the target creature as Fell the Mighty resolves to determine which creatures are destroyed. Fell the Mighty doesn't target any of those creatures, so a creature with hexproof or protection from white will be destroyed if its power is high enough.