Fell the Mighty
Sorcery
MKCMurders at Karlov Manor Commander#65rare
"They had it coming." —Squire Imalia, savior of Thiswick
- Finishes
- Nonfoil
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Pull rate
- about 1 per booster
- Illustrator
- Raymond Swanland
- Found in
- Murders at Karlov Manor Commander Deck Deadly Disguise
CommanderLegalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Destroy all creatures with power greater than target creature's power.
Plays as:
Board Wipe
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$0.29
0.0%
Since Feb 2024:H $0.37L $0.05$0.01
$0.11
-$0.10-1000% · buylist > ask
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Rulings
3 · latest Nov 7, 2014
- WotCNov 7, 2014
Fell the Mighty won't destroy the target creature.
- WotCNov 7, 2014
If the target creature is an illegal target when Fell the Mighty tries to resolve, Fell the Mighty won't resolve and none of its effects will happen. No creatures will be destroyed.
- WotCNov 7, 2014
Use the power of the target creature as Fell the Mighty resolves to determine which creatures are destroyed. Fell the Mighty doesn't target any of those creatures, so a creature with hexproof or protection from white will be destroyed if its power is high enough.