Eye of Singularity
Reserved ListVisions (VIS)
World Enchantment
When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Used in 1 known comboEDHREC #25,344
Rulings
3 · latest Oct 1, 2008
- WotCOct 1, 2008
This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
- WotCOct 4, 2004
If a permanent enters as a copy of another permanent, the permanent it is copying is destroyed and the copy stays on the battlefield.
- WotCOct 4, 2004
Since phasing in does not cause enters abilities to trigger, it is possible to phase in a card which is already on the battlefield and not trigger this effect.
