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Eye of Singularity

Reserved List

Visions (VIS)

{3}{W}

World Enchantment

When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 1 known comboEDHREC #25,344

Versions

1 printing · from $2.60

Visions
1997#4CheapestIn products

Rulings

3 · latest Oct 1, 2008
  • WotCOct 1, 2008

    This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

  • WotCOct 4, 2004

    If a permanent enters as a copy of another permanent, the permanent it is copying is destroyed and the copy stays on the battlefield.

  • WotCOct 4, 2004

    Since phasing in does not cause enters abilities to trigger, it is possible to phase in a card which is already on the battlefield and not trigger this effect.