Eye of Singularity
World Enchantment
VISVisions#4rare
Reserved List
- Finishes
- Nonfoil
- Border
- black
- Frame
- 1997
- Illustrator
- Eric Peterson
CommanderLegalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
Plays as:
ETB Trigger
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$1.00 low-$0.15 gap
Lowest listing
$1.00Buylist
$1.15Buy / Sell Gap
-$0.15-15% · buylist > ask
Cheapest playable copy$2.66· across 1 printing· you're viewing it
Price history
last 30 days · set by the window above · each finish on its own scaleNonfoil$2.66+1.9%30D
30D range$2.61to$2.71Since Feb 2024:H $2.71L $1.13Found in
1 productRounded oddsProductPriceNonfoil
Visions Booster Pack
Booster Pack · $56.15
$56.15Nonfoil under 10%
Combos
Rulings
3 · latest Oct 1, 2008
- WotCOct 1, 2008
This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
- WotCOct 4, 2004
If a permanent enters as a copy of another permanent, the permanent it is copying is destroyed and the copy stays on the battlefield.
- WotCOct 4, 2004
Since phasing in does not cause enters abilities to trigger, it is possible to phase in a card which is already on the battlefield and not trigger this effect.