Extraordinary Journey
Wilds of Eldraine (WOE)
Enchantment
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.Plays as
Card DrawX Spell
Format legality
Constructed
StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal
Versions
4 printings · from $0.19
Rulings
2 · latest Sep 1, 2023
- WotCSep 1, 2023
Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.
- WotCSep 1, 2023
Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.



