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Extraordinary Journey

Wilds of Eldraine (WOE)

{X}{X}{U}{U}

Enchantment

When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Plays as
Card DrawX Spell
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal

Versions

4 printings · from $0.19

Wilds of Eldraine
2023#48In products
Wilds of Eldraine
2023#331In products
Extended Art

Rulings

2 · latest Sep 1, 2023
  • WotCSep 1, 2023

    Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.

  • WotCSep 1, 2023

    Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.