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Emiel the Blessed

Double Masters 2022 (2X2)

{2}{W}{W}

Legendary Creature — Unicorn

{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
Plays as
Counter PlacerFlicker PermanentToken Payoff
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 843 known combosEDHREC #2,768

Versions

8 printings · from $12.32

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Rulings

6 · latest Jun 23, 2020
  • WotCJun 23, 2020

    Emiel's second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.

  • WotCJun 23, 2020

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

  • WotCJun 23, 2020

    If the entering creature is a Unicorn, you still have to pay {G/W} to put two +1/+1 counters on it.

  • WotCJun 23, 2020

    When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

  • WotCJun 23, 2020

    While resolving Emiel's triggered ability, you can't pay {G/W} more than once to put more counters on the creature.

  • WotCJun 23, 2020

    You choose whether to pay for Emiel's triggered ability while it's resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.