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Cephalid Sage

{3}{U}

Creature — Octopus

TORTorment#29uncommon
Finishes
Nonfoil · Foil
Border
black
Frame
1997
Illustrator
Keith Garletts
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3
Plays as:
Card DrawLootingETB TriggerETB Value
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.03 low$0.02 gap
$0.49 low$0.29 gap
Cheapest playable copy$0.20· across 2 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.240.0%30D
30D flat at$0.24Since Feb 2024:H $0.28L $0.09
Foil$1.030.0%30D4.29× nonfoil
30D flat at$1.03Since Feb 2024:H $1.29L $0.48

Other printings

2 totalCompare all printings
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Found in

3 productsRounded odds
  • Torment MTGO Redemption Foil

    Box Set · —

    Nonfoil —Foil 1+ copies
  • Torment MTGO Redemption

    Box Set · —

    Nonfoil 1+ copiesFoil —
  • Torment Booster Pack

    Booster Pack · $25.55

    Nonfoil under 10%Foil under 1%

Rulings

2 · latest Jun 8, 2016
  • WotCJun 8, 2016

    If you don’t have enough cards in your graveyard at the moment Cephalid Sage enters the battlefield, its threshold ability won’t trigger. If the number of cards in your graveyard changes and Cephalid Sage loses the ability once it has triggered, the ability will still resolve.

  • WotCJun 8, 2016

    You draw three cards and discard two cards all while Cephalid Sage’s ability is resolving. Nothing can happen between the two, and no player may choose to take actions.