Cephalid Sage
Creature — Octopus
EMAEternal Masters#41common
- Finishes
- Nonfoil · Foil
- Border
- black
- Frame
- 2015
- Illustrator
- Keith Garletts
CommanderLegalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperLegal
Commander
CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3Plays as:
Card DrawLootingETB TriggerETB Value
Market · per finishtrend updated 10h ago · prices as of Oct 15, 2026
$0.01 low$0.00 gap
$0.06 low-$0.02 gap
Lowest listing
$0.01Buylist
$0.01Buy / Sell Gap
$0.000% · normal spread
30D flat at$0.20Since Feb 2024:H $0.25L $0.09
Lowest listing
$0.06Buylist
$0.08Buy / Sell Gap
-$0.02-33% · buylist > ask
Cheapest playable copy$0.20· across 2 printings· you're viewing it
Price history
last 30 days · set by the window above · each finish on its own scaleNonfoil$0.21+61.5%30D
30D range$0.13to$0.21Since Feb 2024:H $0.21L $0.03Foil$0.200.0%30D0.95× nonfoil
30D flat at$0.20Since Feb 2024:H $0.25L $0.09Loading other printings
Found in
1 productRounded oddsProductPriceNonfoilFoil
Eternal Masters Draft Booster Pack
Booster Pack · $26.99
$26.99Nonfoil under 10%Foil under 1%
Rulings
2 · latest Jun 8, 2016
- WotCJun 8, 2016
If you don’t have enough cards in your graveyard at the moment Cephalid Sage enters the battlefield, its threshold ability won’t trigger. If the number of cards in your graveyard changes and Cephalid Sage loses the ability once it has triggered, the ability will still resolve.
- WotCJun 8, 2016
You draw three cards and discard two cards all while Cephalid Sage’s ability is resolving. Nothing can happen between the two, and no player may choose to take actions.