Leader's Talent
Enchantment — Class
- Finishes
- Nonfoil · Foil
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Pull rate
- ~1 in 52–629
- Illustrator
- Manuel Castañón
- Found in
- Teenage Mutant Ninja Turtles Play Booster Pack · Teenage Mutant Ninja Turtles Prerelease Pack · 2 more
Constructed
Commander
Arena
Other
VenuesHide venues
VenuesHide venues
Rulings
7 · latest Jan 27, 2026
- WotCJan 27, 2026
An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.
- WotCJan 27, 2026
Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.
- WotCJan 27, 2026
Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
- WotCJan 27, 2026
Gaining a level won't remove abilities that a Class had at a previous level.
- WotCJan 27, 2026
Leader's Talent's level 3 ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
- WotCJan 27, 2026
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
- WotCJan 27, 2026
You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.