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Chance for Glory

{1}{R}{W}

Instant

SLDSecret Lair Drop#2470mythic
Borderless

"I sit in the ghosts of breezes past, and I never overheat." —Kequia, Strixhaven first-year

Finishes
Nonfoil · Foil
Border
borderless
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster
Illustrator
Andrew Mar
Found in
Secret Lair Drop Omens of Chaos · Secret Lair Drop Omens of Chaos Foil
Printings2Combos23EDHREC rank#7,815
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Plays as:
Protection SpellExtra Turns
Market · per finishspark updated 16h ago · prices as of 2026-08-30
Nonfoil-5.6%
$12.70
$11.25 low$7.25 gapTCGplayer
Foil0.0%
$25.00
$32.99 low$12.49 gapTCGplayer
Cheapest playable copy$2.41· across 2 printings· view the cheapest printing ›

Rulings

3 · latest Oct 5, 2018
  • WotCOct 5, 2018

    Chance for Glory’s first effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the game won’t gain indestructible.

  • WotCOct 5, 2018

    Creatures you control gain indestructible indefinitely. If you find a way to not lose the game during your next turn, they’ll continue to be indestructible for as long as they remain on the battlefield.

  • WotCOct 5, 2018

    If you somehow skip the extra turn Chance for Glory gives you or skip that turn’s end step, the delayed triggered ability never triggers.