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Chance for Glory

{1}{R}{W}

Instant

GRNGuilds of Ravnica#159mythic

"It is not your time. The Legion still needs your blade."

Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster–1 in 3585
Illustrator
Bram Sels
Found in
Guilds of Ravnica MTGO Redemption Foil · Guilds of Ravnica MTGO Redemption · 2 more
Printings2Combos23EDHREC rank#7,815
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Plays as:
Protection SpellExtra Turns
Market · per finishspark updated 21m ago · prices as of 2026-08-30
Nonfoil+28.9%
$2.41
$0.95 low$0.30 gapTCGplayer
Foil+5.5%
$23.72
$18.39 low$6.89 gapTCGplayer
Cheapest playable copy$2.41· across 2 printings· you're viewing it

Rulings

3 · latest Oct 5, 2018
  • WotCOct 5, 2018

    Chance for Glory’s first effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the game won’t gain indestructible.

  • WotCOct 5, 2018

    Creatures you control gain indestructible indefinitely. If you find a way to not lose the game during your next turn, they’ll continue to be indestructible for as long as they remain on the battlefield.

  • WotCOct 5, 2018

    If you somehow skip the extra turn Chance for Glory gives you or skip that turn’s end step, the delayed triggered ability never triggers.