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Umbral Mantle

{3}

Artifact — Equipment

SHMShadowmoor#267uncommon

It harnesses the power of night in a land where daylight fears to show itself.

Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1422
Illustrator
Richard Sardinha
Found in
Shadowmoor Theme Deck Turnabout · Shadowmoor MTGO Redemption Foil · 3 more
Printings3Combos280EDHREC rank#2,313
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}
Equip
Plays as:
Is Equipment
Market · per finishspark updated 13m ago · prices as of 2026-08-30
Nonfoil-11.2%
$11.50
$8.97 low$1.47 gapTCGplayer
Foil0.0%
$114.50
$96.10 low$31.10 gapTCGplayer
Cheapest playable copy$6.65· across 3 printings· view the cheapest printing ›

Rulings

3 · latest May 1, 2008
  • WotCMay 1, 2008

    If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability, unless the creature has haste.

  • WotCMay 1, 2008

    If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.

  • WotCMay 1, 2008

    When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)