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Umbral Mantle

Shadowmoor (SHM)

{3}

Artifact — Equipment

Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}
Plays as
Is Equipment
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 280 known combosEDHREC #2,313

Versions

3 printings · from $6.65

Mystery Booster 2
2024#101CheapestIn products
The List
2021#SHM-267In products
Shadowmoor
2008#267In products

Rulings

3 · latest May 1, 2008
  • WotCMay 1, 2008

    If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability, unless the creature has haste.

  • WotCMay 1, 2008

    If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.

  • WotCMay 1, 2008

    When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)