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| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Foil | ||||||
| Total |
LangENPaid— avg
Foil premium
1.00×nonfoil → foil
Nonfoil
$0.21
Foil
$0.21
Pteramander
rvrRavnica Remastered#54uncommon
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$0.21
Low $0.01Mid $0.25Buylist —
Foil$0.21
Low $0.05Mid $0.25Buylist —
All finishes · 30d
updated 1h ago
Nonfoil$0.21▲ +23.5%
Foil$0.21▲ +23.5%
All Printings
6 printings across 5 sets
Printings
6 total

Outlaws of Thunder Junction Commander#109
2024 · Simon Dominic
$0.21

Ravnica Remastered#54
2024 · Simon Dominic
$0.21$0.21

The List#RNA-47
2020 · Simon Dominic
$0.21

Ravnica Allegiance#47
2019 · Simon Dominic
$0.20$0.40

Ravnica Remastered#317
2024 · Simon Dominic
$0.17$0.35

Planeswalker Championship Promos#2019-1
2019 · Simon Dominic
—
Card details
- Artist
- Simon Dominic
- Frame
- 2015
- Language
- EN
- Border
- black
- Security stamp
- —
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text
Creature — Salamander Drake
Flying
: Adapt 4. This ability costs
less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
P/T1/1
Abilities
Flying
Activated
: Adapt 4. This ability costs
less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Plays as
Counter Placer
Flavor & art
Illustrated by
Simon Dominic
Rulings
- WotCJan 25, 2019
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
- WotCJan 25, 2019
Pteramander's activated ability can't reduce itself to less than {U} to activate.
- WotCJan 25, 2019
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.