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Pteramander

{U}

Creature — Salamander Drake

PLSTThe List#RNA-47uncommon
Finishes
Nonfoil
Border
black
Frame
2015
Illustrator
Simon Dominic
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1/1
Flying
Plays as:
Counter Placer
Market · per finishtrend updated 6h ago · prices as of Oct 15, 2026
$0.04 low$0.03 gap
Cheapest playable copy$0.18· across 6 printings· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.18-25.0%30D
30D range$0.18to$0.24Since Feb 2024:H $0.30L $0.03

Other printings

6 totalCompare all printings
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Found in

5 productsRounded odds
  • Modern Horizons 2 Set Booster Pack

    Booster Pack · $14.82

    Nonfoil under 1%
  • Kaldheim Set Booster Pack

    Booster Pack · $10.64

    Nonfoil under 1%
  • Zendikar Rising Set Booster Pack

    Booster Pack · $7.67

    Nonfoil under 1%
  • Strixhaven School of Mages Set Booster Pack

    Booster Pack · $9.60

    Nonfoil under 1%
  • Modern Horizons 2 Set Booster Hanger Pack

    Booster Pack · $15.00

    Nonfoil under 1%

Rulings

3 · latest Jan 25, 2019
  • WotCJan 25, 2019

    If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

  • WotCJan 25, 2019

    Pteramander's activated ability can't reduce itself to less than {U} to activate.

  • WotCJan 25, 2019

    You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.