Blood Sun
Enchantment
As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.
- Finishes
- Nonfoil · Foil
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Pull rate
- about 1 per booster–1 in 1615
- Illustrator
- Emrah Elmasli
- Found in
- Rivals of Ixalan MTGO Redemption · Rivals of Ixalan MTGO Redemption Foil · Rivals of Ixalan Booster Pack
Constructed
Commander
Arena
Other
VenuesHide venues
VenuesHide venues
Rulings
6 · latest Jan 19, 2018
- WotCJan 19, 2018
A mana ability is an ability that produces mana, not an ability that costs mana.
- WotCJan 19, 2018
If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.
- WotCJan 19, 2018
If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.
- WotCJan 19, 2018
If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
- WotCJan 19, 2018
If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.
- WotCJan 19, 2018
Land cards not on the battlefield aren’t affected.