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Blood Sun

Rivals of Ixalan (RIX)

{2}{R}

Enchantment

When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.
Plays as
Card Draw
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

3 printings · from $0.41

Rulings

6 · latest Jan 19, 2018
  • WotCJan 19, 2018

    A mana ability is an ability that produces mana, not an ability that costs mana.

  • WotCJan 19, 2018

    If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.

  • WotCJan 19, 2018

    If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.

  • WotCJan 19, 2018

    If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.

  • WotCJan 19, 2018

    If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.

  • WotCJan 19, 2018

    Land cards not on the battlefield aren’t affected.