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Elspeth Conquers Death

{3}{W}{W}

Enchantment — Saga

PTHBTheros Beyond Death Promos#13prare
Promo
Promo Pack
Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Illustrator
Ryan Yee
Printings4EDHREC rank#3,043
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Plays as:
Tax EffectExile RemovalPlaneswalker RemovalSpot RemovalLoyalty Manipulation
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil0.0%
$1.69
$0.81 low$0.45 gapTCGplayer
Foil+10.9%
$2.34
$0.80 low$0.05 gapTCGplayer
Cheapest playable copy$1.16· across 4 printings· view the cheapest printing ›

Rulings

12 · latest Jan 24, 2020
  • WotCJan 24, 2020

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

  • WotCJan 24, 2020

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  • WotCJan 24, 2020

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  • WotCJan 24, 2020

    If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.

  • WotCJan 24, 2020

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  • WotCJan 24, 2020

    In a multiplayer game, if you leave the game after this Saga's second chapter ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.

  • WotCJan 24, 2020

    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  • WotCJan 24, 2020

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

  • WotCJan 24, 2020

    Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.

  • WotCJan 24, 2020

    The effect of the second chapter lasts until your next turn even if this Saga leaves the battlefield before then.

  • WotCJan 24, 2020

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases (such as that of this Saga's second chapter), then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  • WotCJan 24, 2020

    You choose which kind of counter to put on the returned permanent after it has entered the battlefield. You may put a +1/+1 counter on a planeswalker or a loyalty counter on a creature, but this isn't normally going to have any effect.