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Batterskull

plstThe List#NPH-130mythic
{5}
Market price · TCGplayer
updated 2026-06-21
Nonfoil$4.27
Low $3.00Mid $4.86Buylist
All finishes · 30d
updated 20h ago
Nonfoil$4.27 -5.9%
Card details
Artist
Mark Zug
Frame
2003
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Oracle text

Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return this Equipment to its owner's hand.

Equip {5}

Abilities
Living weaponEquip {5}
StaticEquipped creature gets +4/+4 and has vigilance and lifelink.
Activated{3}: Return this Equipment to its owner's hand.
Plays as
Is EquipmentCreature Token MakerPower Booster
Flavor & art
Illustrated by
Mark Zug
Rulings
  • WotCAug 7, 2020

    If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

  • WotCAug 7, 2020

    If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

  • WotCAug 7, 2020

    Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

  • WotCAug 7, 2020

    The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

  • WotCAug 7, 2020

    The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.