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Otherworldly Journey

{1}{W}

Instant — Arcane

PLSTThe List#DDC-16uncommon

"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends." —Journal found in Numai

Finishes
Nonfoil
Border
black
Frame
2003
Pull rate
~1 in 121
Illustrator
Vance Kovacs
Found in
Mystery Booster 2 Booster Pack
Printings6EDHREC rank#9,095
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Plays as:
Flicker SpellExile RemovalSpot Removal
Market · per finishspark updated 48m ago · prices as of 2026-08-30
Nonfoil+6.3%
$0.17
$0.08 low$0.07 gapTCGplayer
Cheapest playable copy$0.17· across 6 printings· you're viewing it

Rulings

3 · latest Aug 1, 2005
  • WotCAug 1, 2005

    Any Aura attached to the creature is put into its owner's graveyard as a state-based action. Equipment attached to the creature become unattached but remain on the battlefield.

  • WotCAug 1, 2005

    If Otherworldly Journey is cast during an end step, the creature won't return until the beginning of the next end step.

  • WotCDec 1, 2004

    The creature comes back onto the battlefield as a new creature, with one +1/+1 counter on it (plus any other counters that it would normally enter with).