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Mossborn Hydra

pfdnFoundations Promos#107srare
{2}{G}
Treatments
FoilPrerelease
Market price · TCGplayer
updated 2026-06-22
Foil$19.80
Low $16.00Mid $20.99Buylist
All finishes · 30d
updated 2h ago
Foil$19.80 +0.1%
Card details
Artist
Monztre
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyLegal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Creature — Elemental Hydra

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

This creature enters with a +1/+1 counter on it.

Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.

P/T0/0
Abilities
Trample
StaticThis creature enters with a +1/+1 counter on it.
TriggeredLandfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Plays as
Counter DoublerCounter PayoffCounter PlacerLandfallTribal Payoff
Flavor & art
Illustrated by
Monztre
Rulings
  • WotCNov 8, 2024

    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

  • WotCNov 8, 2024

    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

  • WotCNov 8, 2024

    If Mossborn Hydra somehow enters at the same time as one or more other lands you control, its last ability triggers for each of those lands.

  • WotCNov 8, 2024

    To double the number of +1/+1 counters on Mossborn Hydra, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.

  • WotCNov 8, 2024

    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).