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Mossborn Hydra

Foundations (FDN)

{2}{G}

Creature — Elemental Hydra

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Plays as
Counter DoublerCounter PayoffCounter PlacerLandfall
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal

Used in 32 known combosEDHREC #783

Versions

6 printings · from $12.41

Foundations
2024#107In products
Foundations
2024#337In products
BorderlessFull Art
Foundations
2024#399In products
BorderlessFull ArtMana Foil
Foundations
2024#471CheapestIn products
Extended Art
Foundations Promos
2024#107sIn products

Rulings

5 · latest Nov 8, 2024
  • WotCNov 8, 2024

    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

  • WotCNov 8, 2024

    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

  • WotCNov 8, 2024

    If Mossborn Hydra somehow enters at the same time as one or more other lands you control, its last ability triggers for each of those lands.

  • WotCNov 8, 2024

    To double the number of +1/+1 counters on Mossborn Hydra, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.

  • WotCNov 8, 2024

    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).