In your collection
0copies·$0.00
NMLPMPHPDMGTotal
Foil
Total
LangENPaid avg

Lae'zel's Acrobatics

pclbBattle for Baldur's Gate Promos#30srare
{3}{W}
Treatments
FoilPrerelease
Market price · TCGplayer
updated 2026-06-22
Foil$6.15
Low $5.00Mid $5.99Buylist
All finishes · 30d
updated 1h ago
Foil$6.15 +3.4%

All Printings

Card details
Artist
Tatiana Kirgetova
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Oracle text

Instant

Exile all nontoken creatures you control, then roll a d20.

1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.

10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Abilities
SpellExile all nontoken creatures you control, then roll a d20.
Spell1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Spell10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Plays as
Flicker Spell
Flavor & art
Illustrated by
Tatiana Kirgetova
Rulings
  • WotCJun 10, 2022

    Any abilities that trigger during the resolution of Lae'zel's Acrobatics will wait to go on the stack until after it's finished resolving. That means that if you roll 10–20, any abilities that trigger when the creatures are exiled the first time, return to the battlefield, or are exiled the second time can be put on the stack in any order. The active player puts their abilities on the stack first in an order of their choice, followed by every other player in turn order. The last ability to be put on the stack will be the first to resolve.

  • WotCJun 10, 2022

    Auras attached to the exiled creatures will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.

  • WotCJun 10, 2022

    The creatures you control are exiled before you roll a die. Notably, this means that if any of those creatures have abilities that replace a die roll or trigger due to a die roll, those won't occur.