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Fighter Class

pafrAdventures in the Forgotten Realms Promos#222prare
{R}{W}
Treatments
FoilPromo Pack
Market price · TCGplayer
updated 2026-06-21
Nonfoil$9.14
Low $8.61Mid $10.00Buylist
Foil$9.01
Low $17.50Mid $18.99Buylist
All finishes · 30d
updated 24h ago
Nonfoil$9.14 +4.5%
Foil$9.01 +9.7%
Card details
Artist
Volkan Baǵa
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{R}{W}: Level 2

Equip abilities you activate cost {2} less to activate.

{3}{R}{W}: Level 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

Abilities
Static(Gain the next level as a sorcery to add its ability.)
TriggeredWhen this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
StaticEquip abilities you activate cost {2} less to activate.
TriggeredWhenever a creature you control attacks, up to one target creature blocks it this combat if able.
Class{1}{R}{W}: Level 2
Class{3}{R}{W}: Level 3
Plays as
Ability Cost ReducerAttack TriggerEquipment TutorToken Payoff
Flavor & art
Illustrated by
Volkan Baǵa
Rulings
  • WotCJul 23, 2021

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • WotCJul 23, 2021

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • WotCJul 23, 2021

    For the last triggered ability, if the target creature is tapped or is affected by a spell or ability that says it can't block, then it doesn't block. If there's a cost associated with having that creature block, its controller isn't forced to pay that cost, so it doesn't have to block in that case either.

  • WotCJul 23, 2021

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • WotCJul 23, 2021

    Gaining a level won't remove abilities that a Class had at a previous level.

  • WotCJul 23, 2021

    If the last triggered ability triggers more than once in the same combat, a single creature may be required to block more than one creature. As long as it doesn't have an ability that would allow that, its controller choose which attacking creature it blocks.

  • WotCJul 23, 2021

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  • WotCJul 23, 2021

    The discount to equip abilities applies only to generic mana requirements. If you control multiple Fighter Classes that are level 2 or higher, equip abilities cost {2} less for each one. This can't make an ability cost less than {0}.

  • WotCJul 23, 2021

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  • WotCJul 23, 2021

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.