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Growing Rites of Itlimoc
Legendary Enchantment
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Growing Rites of Itlimoc

p22Judge Gift Cards 2022#10rare
{2}{G}
Treatments
FoilJudge Promo
Market price · TCGplayer
updated 2026-06-21
Foil$50.81
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All finishes · 30d
updated 23h ago
Foil$50.81 -15.2%
Card details
Artist
Dmitry Burmak
Frame
legendary, compasslanddfc
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Legendary Enchantment

When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Abilities
TriggeredWhen Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
TriggeredAt the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Plays as
Tribal Payoff
Flavor & art
Illustrated by
Dmitry Burmak
Rulings
  • WotCSep 29, 2017

    If you control a creature that will be removed from the battlefield "at the beginning of the next end step," you can resolve the ability of Growing Rites of Itlimoc before that creature leaves the battlefield.

  • WotCSep 29, 2017

    If you gain control of a creature "until end of turn," or if a noncreature permanent you control becomes a creature "until end of turn," it'll be a creature under your control through the entire end step.

  • WotCSep 29, 2017

    The last ability of Growing Rites of Itlimoc doesn't trigger if you don't control four or more creatures as your end step begins. If you don't control four or more creatures as it resolves, it does nothing.