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Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

The Lost Caverns of Ixalan (LCI)

Growing Rites of Itlimoc

{2}{G}

Legendary Enchantment

When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Itlimoc, Cradle of the Sun

Legendary Land

(Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control.
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal

Used in 6 known combosEDHREC #564

Versions

6 printings · from $8.62

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Rulings

3 · latest Sep 29, 2017
  • WotCSep 29, 2017

    If you control a creature that will be removed from the battlefield "at the beginning of the next end step," you can resolve the ability of Growing Rites of Itlimoc before that creature leaves the battlefield.

  • WotCSep 29, 2017

    If you gain control of a creature "until end of turn," or if a noncreature permanent you control becomes a creature "until end of turn," it'll be a creature under your control through the entire end step.

  • WotCSep 29, 2017

    The last ability of Growing Rites of Itlimoc doesn't trigger if you don't control four or more creatures as your end step begins. If you don't control four or more creatures as it resolves, it does nothing.