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Journey to Nowhere

{1}{W}

Enchantment

OTPBreaking News#3uncommon
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Finishes
Nonfoil · Foil
Border
borderless
Frame
2015
Pull rate
~1 in 20–30
Illustrator
Adam Volker
Found in
Outlaws of Thunder Junction Collector Booster Pack · Outlaws of Thunder Junction Collector Booster Sample Pack · Outlaws of Thunder Junction Play Booster Pack
Printings5Combos11EDHREC rank#8,659
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Plays as:
Exile RemovalSpot Removal
Market · per finishspark updated 33m ago · prices as of 2026-08-30
Nonfoil+6.9%
$0.31
$0.05 low-$0.15 gapTCGplayer
Foil-6.2%
$0.30
$0.15 low$0.07 gapTCGplayer
Cheapest playable copy$0.19· across 5 printings· view the cheapest printing ›

Rulings

1 · latest Oct 1, 2009
  • WotCOct 1, 2009

    If Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.