Journey to Nowhere
Enchantment
PLSTThe List#ZEN-14common
- Finishes
- Nonfoil
- Border
- black
- Frame
- 2003
- Illustrator
- Warren Mahy
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal
Commander
CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Plays as:
ETB TriggerExile RemovalSpot Removal
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.10 low$0.02 gap
Lowest listing
$0.10Buylist
$0.08Buy / Sell Gap
$0.02+20% · normal spread
Cheapest playable copy$0.20· across 5 printings· you're viewing it
Price history
last 30 days · set by the window above · each finish on its own scaleNonfoil$0.200.0%30D
30D range$0.20to$0.21Since Oct 2024:H $0.22L $0.09Loading other printings
Found in
1 productRounded oddsProductPriceNonfoil
Mystery Booster 2 Booster Pack
Booster Pack · $14.58
$14.58Nonfoil under 1%
Combos
Rulings
1 · latest Oct 1, 2009
- WotCOct 1, 2009
If Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.