Journey to Nowhere
Enchantment
PLSTThe List#ZEN-14common
- Finishes
- Nonfoil
- Border
- black
- Frame
- 2003
- Pull rate
- ~1 in 121
- Illustrator
- Warren Mahy
- Found in
- Mystery Booster 2 Booster Pack
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal
Commander
CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Plays as:
Exile RemovalSpot Removal
Market · per finishspark updated 37m ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$0.19
-5.0%
Since Oct 2024:H $0.22L $0.09$0.10
$0.17
-$0.07-70% · buylist > ask
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.19· across 5 printings· you're viewing it
Rulings
1 · latest Oct 1, 2009
- WotCOct 1, 2009
If Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.