| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Total |
Council's Judgment
All Printings









- Artist
- Kev Walker
- Frame
- 2015
- Language
- EN
- Border
- black
- Security stamp
- oval
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
“When its power is threatened, the council speaks with a unified voice.”
- WotCAug 7, 2020
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
- WotCAug 7, 2020
Each player must vote for one of the candidate permanents. They can't abstain.
- WotCAug 7, 2020
In the unusual case that no permanents have any votes, nothing is exiled.
- WotCAug 7, 2020
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- WotCAug 7, 2020
None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
- WotCAug 7, 2020
Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.