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Tower Geist

{3}{U}

Creature — Spirit

ORIMagic Origins#80uncommon

Jenrik's tower is served by those who once sought to enter it uninvited.

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
about 2 per booster–1 in 1422
Illustrator
Izzy
Found in
Magic Origins Intro Pack Take to the Sky · Magic Origins Sample Deck Jace Beleren · 4 more
Printings4EDHREC rank#24,782
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Flying When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
2/2
Flying
Plays as:
Library Manipulation
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Nonfoil+25.0%
$0.05
$0.01 low$0.00 gapTCGplayer
Foil0.0%
$0.20
$0.05 low-$0.03 gapTCGplayer
Cheapest playable copy$0.05· across 4 printings· you're viewing it

Rulings

1 · latest Jan 22, 2011
  • WotCJan 22, 2011

    If there's only one card in your library when Tower Geist enters, you'll look at that card and put it into your hand.