Bow to My Command
Ongoing Scheme
- Finishes
- Nonfoil
- Border
- black
- Frame
- 2015
- Illustrator
- Dan Murayama Scott
Constructed
Commander
Arena
Other
VenuesHide venues
Rulings
6 · latest Jun 13, 2017
- WotCJun 13, 2017
If multiple abilities trigger at the beginning of your opponents’ end step, first their abilities are put onto the stack in any order, and then you put your abilities onto the stack in any order. Your abilities resolve before theirs do.
- WotCJun 13, 2017
If the chosen player leaves the game, this scheme isn’t abandoned, but its middle ability won’t have any effect anymore. You won’t choose a new player.
- WotCJun 13, 2017
In a Supervillain Rumble game, this scheme’s last ability triggers at the beginning of each opponent’s end step. Only that player may tap untapped creatures they control.
- WotCJun 13, 2017
Once your opponents have chosen to tap creatures, you can’t take any action until they’re tapped and this scheme has been abandoned.
- WotCJun 13, 2017
To pay the cost of this scheme’s second ability, your opponents collectively need to tap creatures with total power 8 or greater. Those creatures may be controlled by different teammates.
- WotCJun 13, 2017
Your opponents may tap creatures that came under their control this turn to pay the cost of this scheme’s last ability.