Start free
Back to Archenemy Schemes

Your Puny Minds Cannot Fathom

Scheme

OARCArchenemy Schemes#44★common
Oversized

"I have seen far beyond this imperfect world, into a tomorrow that doesn't include you."

Finishes
Nonfoil
Border
black
Frame
2003
Illustrator
Martina Pilcerova
Printings1
CommanderNot legalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal

Commander

CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
Plays as:
Card Draw
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Nonfoil+0.6%
$1.72
$0.52 low$0.47 gapTCGplayer
Cheapest playable copy$1.72· across 1 printing· you're viewing it

Rulings

3 · latest Jun 15, 2010
  • WotCJun 15, 2010

    If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and later set this scheme in motion, you’ll have no maximum hand size until your next turn. However, if you set this scheme in motion and then put Null Profusion onto the battlefield that turn, your maximum hand size would be two.

  • WotCJun 15, 2010

    The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped). Effectively, that means it removes your maximum hand size just during the turn in which you set it in motion.

  • WotCJun 15, 2010

    What your maximum hand size is (or whether you even have one) matters only during the cleanup step during the ending phase of your turn.