The Fate of the Flammable
Scheme
OARCArchenemy Schemes#13★common
Oversized
- Finishes
- Nonfoil
- Border
- black
- Frame
- 2003
- Illustrator
- Paul Bonner
CommanderNot legalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal
Commander
CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Finish
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Δ 30D · Trend
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Buy / Sell Gap
Buy
Nonfoil
$11.99
+36.7%
Since Feb 2024:H $14.27L $8.13$8.77
$7.50
$1.27+14% · normal spread
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Cheapest playable copy$11.99· across 1 printing· you're viewing it
Rulings
3 · latest Jun 15, 2010
- WotCJun 15, 2010
In a Supervillain Rumble game, the targeted player may still choose “others.” Each player who isn’t the active player or the targeted player will thus be affected.
- WotCJun 15, 2010
The targeted player may choose “others” even if there are no others (because all of their teammates have lost the game, for example), or the archenemy’s other opponents can’t perform the resulting action.
- WotCJun 15, 2010
The targeted player may choose “self” even if they can’t perform the resulting action. For example, a player targeted with Feed the Machine may choose “self” even if they control no creatures.