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Arm with Aether

{2}{U}

Sorcery

NPHNew Phyrexia#28uncommon

"Anything we can do to hurt the Phyrexian invaders is worth dying for."

Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1067
Illustrator
Austin Hsu
Found in
New Phyrexia MTGO Redemption · New Phyrexia MTGO Redemption Foil · 2 more
Printings1EDHREC rank#20,398
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Plays as:
Bounce
Market · per finishspark updated 47m ago · prices as of 2026-08-30
Nonfoil-7.1%
$0.13
$0.07 low$0.06 gapTCGplayer
Foil+5.8%
$0.55
$0.35 low$0.15 gapTCGplayer
Cheapest playable copy$0.13· across 1 printing· you're viewing it

Rulings

4 · latest Jun 1, 2011
  • WotCJun 1, 2011

    In a multiplayer game, if an affected creature deals damage to two of your opponents simultaneously, the ability will trigger twice.

  • WotCJun 1, 2011

    Only creatures you control on the battlefield when Arm with Aether resolves gain the ability. Creatures you gain control of later in the turn won’t be affected.

  • WotCJun 1, 2011

    The affected creatures keep the ability even if another player gains control of them that turn. If such a creature deals damage to you, the ability will trigger, targeting a creature you control.

  • WotCJun 1, 2011

    The granted ability triggers on all damage dealt by the creature to one of your opponents, not just combat damage.