Demon's Due (minigame)
Card
MSNCStreets of New Capenna Minigames#2common
- Finishes
- Nonfoil · Foil
- Border
- black
- Frame
- 2015
CommanderNot legalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal
Commander
CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Demon's Due (minigame)
2 or more players | 1 pack per player | 10 min
OBJECTIVE: As a member of a New Capenna crime family, you make a name for yourself by showing off your ill-gotten profits. But keep in mind—the most valuable trinkets go directly into the mob boss's pockets.
GET READY: First, each player declares allegiance to a crime family. The families are: The Obscura, The Maestros, The Riveteers, The Cabaretti, and The Brokers. (You can pick the same family as another player.)
Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck.
LET'S PLAY:
Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as profit. When finished, all players simultaneously reveal their profit cards and
Demon's Due (cont'd)
add together the mana values of their own cards.
The player (or players) with the highest total mana value discards their profit cards. The boss requires payment! If any player's boss payment includes a land card, that player instead places the land in their bank to be counted later. Real estate is hot right now.
Each other player puts both their cards into their bank to be counted later. Crime pays in New Capenna.
TO WIN:
After five rounds, discard any remaining cards. Each player totals the mana values in their bank and earns that many points. Lands are worth 3 points. Players earn an additional 2 points for each card in their bank that has the watermark of their chosen crime family. The player with the most points wins! Ties are shared.
Static The player with the highest total mana value discards their profit cards. The boss requires payment! If any player's boss payment includes a land card, that player instead places the land in their bank to be counted later. Real estate is hot right now.
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