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Mimic Match

Card

MCLBCommander Legends: Battle for Baldur's Gate Minigames#2common
Finishes
Nonfoil · Foil
Border
black
Frame
2015
Printings2
CommanderNot legalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal

Commander

CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Mimic Match

2-4 players | 2+ packs | 10 minutes OBJECTIVE: Match and collect the most treasure chests before someone uncovers the mimics hiding amongst the loot! GET READY: Open one booster per player and remove any lands and cards without _Magic_ card backs, and then shuffle them together. Then put *two lands* back into the deck (to represent the mimics) and shuffle. Deal 16 cards face down in a *4x4 grid*. Randomly determine who goes first. LET'S PLAY: On your turn, secretly look at *two cards* from the grid. If they share a *color* or *mana value*, you may reveal them, announce what matches and take those cards, then take another turn.
Activated Open one booster per player and remove any lands and cards without _Magic_ card backs, and then shuffle them together. Then put *two lands* back into the deck and shuffle. Deal 16 cards face down in a *4x4 grid*. Randomly determine who goes first.

Mimic Match (cont'd)

Otherwise, leave them in place, and the next player takes their turn. NOTE: Colorless cards can be matched with other colorless cards, but mimics can only be matched with each other. After a match has been made, replace the empty spaces with two new cards from the deck, face down. The game ends when a player reveals the two mimics, uncovering them! TO WIN: At the end of the game, each player scores 1 point for every card they collected. The player who uncovered the mimics by matching the two lands scores an additional 2 points. If there is a tie, the player who uncovered the mimics decides who wins!
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