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Totally Lost in Translation

Card

MAFRAdventures in the Forgotten Realms Minigames#2common
Finishes
Nonfoil · Foil
Border
black
Frame
2015
Printings2
CommanderNot legalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal

Commander

CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Totally Lost in Translation

2-6 players | 3 packs | 15 minutes | d20 OBJECTIVE: Work together to score as many points as possible by deciphering your teammates' clues and correctly guessing the mystery card. GET READY: Open three boosters and remove any cards without _Magic_ card backs. Shuffle the remaining cards into a face down deck. Randomly determine who goes first—that player is the *Interpreter*. LET'S PLAY: The interpreter draws a *mystery card* from the top of the deck, rolls a d20, and then gives a clue determined by the result of their roll (see opposite side of card). The Interpreter then draws five more cards from the deck, shuffles them together with the mystery card, and then reveals them. The other players collectively guess which of the six cards is the mystery card. If they guess correctly, all players score 1 point as a team. After guessing, the round ends and the Interpreter puts the used cards in a discard pile. If the deck runs out of cards, shuffle the discard pile to create a new deck. The Interpreter role then passes to the next player. The game ends after six rounds.
Static The interpreter draws a *mystery card* from the top of the deck, rolls a d20, and then gives a clue determined by the result of their roll. The Interpreter then draws five more cards from the deck, shuffles them together with the mystery card, and then reveals them. The other players collectively guess which of the six cards is the mystery card. If they guess correctly, all players score 1 point as a team. After guessing, the round ends and the Interpreter puts the used cards in a discard pile. If the deck runs out of cards, shuffle the discard pile to create a new deck.

Totally Lost in Translation (cont'd)

TO WIN: After the end of the sixth round, count up your points and get your team ranking! 4+ is a winning score! 0-1 points: Common, 2-3 points: Uncommon, 4-5 points: Rare, 6 points: Mythic. 4+ is a winning score! CLUE RESTRICTIONS: 1. Name a mood. 2. Name a type of plant. 3. Name a movie or TV show. 4. Name a game. 5. Name a household item. 6. Name a food. 7. Name a beverage. 8. Name a geographic location. 9. Name a celebrity or historical figure. 10. Name a landmark. 11. Hum or sing part of a song. 12. Make a sound effect. 13. Show a photo saved on your phone. 14. Show an emoji on your phone. 15. Make a gesture with one hand. 16. Draw a shape in the air. 17. Perform a puppet show. 18. Act out a scene without talking. 19. Make a facial expression. 20. Draw a picture with your eyes closed. When doing a naming clue, don't name a word in the card name.
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