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Teferi, Master of Time

m21Core Set 2021#276mythic
{2}{U}{U}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$7.50
Low $6.57Mid $8.01Buylist
Foil$7.61
Low $7.13Mid $9.58Buylist
All finishes · 30d
updated 1h ago
Nonfoil$7.50 +1.1%
Foil$7.61 -0.7%
Card details
Artist
Yongjae Choi
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Oracle text

Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty3
Abilities
StaticYou may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
Loyalty+1: Draw a card, then discard a card.
Loyalty−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Loyalty−10: Take two extra turns after this one.
Plays as
LootingExtra Turns
Flavor & art
Illustrated by
Yongjae Choi
Rulings
  • WotCJun 23, 2020

    An attacking creature that phases out is removed from combat.

  • WotCJun 23, 2020

    Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

  • WotCJun 23, 2020

    Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn.

  • WotCJun 23, 2020

    Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Kitesail Freebooter, won't happen when a permanent phases out.

  • WotCJun 23, 2020

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  • WotCJun 23, 2020

    Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

  • WotCJun 23, 2020

    If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

  • WotCJun 23, 2020

    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

  • WotCJun 23, 2020

    Teferi's first ability doesn't change how many of his abilities you can activate during each turn.

  • WotCJun 23, 2020

    While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

  • WotCJun 23, 2020

    You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.