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Teferi, Master of Time

Core Set 2021 (M21)

{2}{U}{U}

Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one.
Plays as
LootingExtra Turns
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 24 known combosEDHREC #2,201

Versions

11 printings · from $7.08

Core Set 2021
2020#75In products
Core Set 2021
2020#275In products
Core Set 2021
2020#276In products
Core Set 2021
2020#277In products
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2020#281In products
BorderlessFull Art
Core Set 2021
2020#290In products
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Core Set 2021
2020#291In products
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Core Set 2021
2020#292In products
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Core Set 2021
2020#293CheapestIn products
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Core Set 2021 Promos
2020#75sIn products

Rulings

11 · latest Jun 23, 2020
  • WotCJun 23, 2020

    An attacking creature that phases out is removed from combat.

  • WotCJun 23, 2020

    Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

  • WotCJun 23, 2020

    Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn.

  • WotCJun 23, 2020

    Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Kitesail Freebooter, won't happen when a permanent phases out.

  • WotCJun 23, 2020

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  • WotCJun 23, 2020

    Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

  • WotCJun 23, 2020

    If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

  • WotCJun 23, 2020

    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

  • WotCJun 23, 2020

    Teferi's first ability doesn't change how many of his abilities you can activate during each turn.

  • WotCJun 23, 2020

    While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

  • WotCJun 23, 2020

    You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.